SETING UP YOUR PROJECT FOR MAKING A UI - LIVE TESTING CSS USING CHROME LOCAL OVERRIDES LEARN HOW TO MAKE A CUSTOM KRUNKER UI WITH PHILZGOOD UI Most of these methods below didn’t for me at first, and then I realized something is slightly wrong, and I try again. So don’t get frustrated, just read the guide again, and try different methods. The fact that Krunker even supports this functionality is pretty amazing. I think it’s more efficient to learn a bit of CSS and HTML so you can adapt to the constantly-changing game of Krunker. It’s not feasible for me to provide tech support here because there’s too many variables. But don’t worry, there’s not too much risk aside from spending hours just messing around. I’ve made some recent updates, mainly for performance. UPDATE : You can get my latest CSS UI (main game only, no market CSS) if you scroll to the bottom of this page. It supports the use of both resource swapper AND Chrome Overrides. Also, the Krunker client I am using is called the “IDKR Client” by Mixaz (same maker as the custom krunker client). But the Chrome Overrides continues to remain the best way to make a customUI and make tweaks to it. This is a feature that is currently limited to verified Krunker users.UPDATE 7.15.20: Note that I am using the Resource Swapper as my main method of installing the CSS. But now that the anonymous feature exists, I find it really helpful. I end up playing as Guest or doing a private lobby (esp when testing stuff). However, as you can imagine, it’s very distracting. Whenever I’m in a game, there’s a good chance that someone wants to chat and I always try my best to respond. This was such a nice feature that I didn’t expect. I think that Krunker is heading in the right direction. ![]() ![]() I still don’t get highly consistent FPS, but even when FPS is lower, the game feels better than it did before. Krunker still has a challenge with consistency across various updates but this update feels really smooth. I will have to test further, but right now I don’t notice it doing anything. Usually, post-processing can include things like NVIDIA filters or “film grain” that give the game some aesthetic changes. The thing about post-processing in Krunker is that it’s not yet clear what it’s for. Just look for my mod in the “featured” section: I tested this and it works, you can try philzgoodmod on your phone using my 4-finger claw layout. The main reason I wanted this feature was so you can get a MOBILE BUTTON LAYOUT more easily. Now, it will become very easy to use someone else’s custom CSS/UI. I have been asking for this feature before, and it’s great that it’s working. Improved Scaling for Lightcone & Cylinder in Editor Can now see other players Item List in Trade Mode Can now click a mod in Social Mod list to auto load it Can now Mod CSS with Mod Packs: Some limitations Can now Save Presets of your Loadouts in Customize Menu Can now Change Muzzle Flash with Mod Packs Can now Create Custom Shaders in Mod Packs: WIP ![]() Mail Count now Updates properly when clicking Read All Mods Loaded from Maps are now removed when leaving the lobby Added Anonymous Mode for Verified Users (Can also use cylinders to smooth corner collisions) Added Cylinder Objects to Editor: Can create spinning platforms A really solid update just arrived, and this update will take a while to figure out since there are some very interesting added features.
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